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Super metroid randomizer playthrough
Super metroid randomizer playthrough










super metroid randomizer playthrough

It can also just be helpful to be aware of the tricks that are common to less-popular speedrun categories of the game. Cant remember when I did those.Yeah, kinda been on an N64 kick while Ive been waiting for Metroid Dread, heh.

super metroid randomizer playthrough

Get one that has the logic you're running with, and it can tell you whether an item is in-logic, or is available through sequence breaking. Also several playthroughs of Ocarina of Time Randomizer, a couple playthroughs of Super Metroid + A Link to the Past Randomizer, and one playthrough of Metroid Prime Randomizer. If you're not currently using a tracker for your rando runs, that might help too, especially when you're starting out.

super metroid randomizer playthrough

Running seeds with the split can help simplify routing, since it means you don't need to check for major items in annoying locations like the Sky Missiles, the Right Sand Pit, or Lower Norfair Exit. The only exception is that the High-Jump boots Energy Tank location is considered minor, and right Super Missile in Wrecked ship is considered major for balancing purposes. Unlike SMZ3, SM Rando also tends to be run with a "Major/Minor split" - ammo upgrades are considered "minor" items, and are shuffled around to the minor item locations, whereas unique items and energy tanks are shuffled around to the major item locations. Below you’ll find the game broken into sections, offering. The VARIA randomizer has a solver on their website which is likely what you're looking for. Welcome to the complete, 100 Walkthrough of Super Metroid While part of the fun of Super Metroid is getting lost in Zebes, and I definitely encourage you to break off the path and explore each area fully, I’m here to make sure your trek through Zebes is as painless as possible.












Super metroid randomizer playthrough